Some require you to meet additional prerequisites, and some interact with shields, a new type of equipment. Whenwinterborn ryphorian features. Also, when an opponent fails a bull rush, reposition, or trip combat maneuver against such a dwarf by 5 or more, the dwarf can attempt a trip combat maneuver against that opponent as a reaction. To you, the inevitable decay of the galaxy is simply a force to shape, control, and even temporarily reverse. If you are at least 6th level, when you successfully use Antagonize on a foe, the duration of the penalty the foe takes is 3 rounds longer than usual (though it still ends after the foe attacks you, forces you to attempt a saving throw, or damages you), and the target takes a 2 penalty to attack rolls (in addition to the normal 2 for being off-target). This replaces historian. FEATSPersonal Traditions Kasathas often learn the following feats. (cold resistance, perceptive). Nanites responsible for maintaining your constructed An android with this trait selects one of the species detailed body have been upgraded, and a subset of them has beenin the paragraphs below. In addition, you gain each round if you can continue to meetan ability adjustment of +1 to Dexterity at this abilitys requirements. You may do thisto your Stealth checks. When you reach 15th level, you can useEach class description ends with four example class builds, only two sparks of ingenuity per day.using the same format as class builds for the original classes(Core Rulebook 59). You should choose either Intelligence or Wisdom as your key ability score. A field of run through your mind. You can do this one additional time per day at 9th levelunliving universal creature rule; Starfinder Alien Archive 158) and and at 15th level.have special properties and descriptors explained in their entries.At 5th level, you gain the breakthrough for your field of study. RACEMany halflings fit these stereotypes, which date back to lost Golarion. Usingphysical adjustments. We've added art! A creature without at leastfour limbs cannot wield a many-handed weapon. These gnomes have this ability, you can do so again only after a 10-minutea +2 racial bonus to Sense Motive checks. This replaces the +2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep from the constructed trait. This does not grant a new saving throw ifYou can use the following ability when you achieve the the effect did not originally allow one.breakthrough for this field of study. Once you have made an attack against a creature with this bonus, you cant use instinctive strike against that foe again for 24 hours.Reactive Resistance (Ex) 9th LevelD When you take energy damage, you can expend 1 Resolve Point as a reaction to gain energy resistance 10 against that type of energy damage (including the triggering damage) for 1 minute. Yoonki's Ultimate Guide to Vanguards (and Combat Maneuvers) D 4th Level You dont gain another daily use of theFollowing the three new classes are alternate class features forthe seven classes presented in the Starfinder Core Rulebook. 168. If you have DoubleKasathas originally came to the Pact Worlds to settle on Akiton, Draw, you can instead select a combat feat for which youand some have. with each weapon you are holding unless another ability, such as the Fusillade feat, allows you to do so.Crew Member Overkill (Ex) 17th LevelSome kasatha families have a long tradition of training kin toserve on the Idaris crew. The shield has no bulk, but it otherwise functions in all regards as a physical shield of the selected type. Each time you are attacked while this ability is active, you can use either this DR or the DR gained from another source.Instinctive Strike (Ex) 5th LevelD As a move action, you can study a target to spot vulnerabilities that make your melee attacks more effective. Some require you to meet additional prerequisites, and some interact with shields, a new type of equipment. Minor biohacks are otherwisebiohack materials that arent used that day become inert, even used as and function as basic booster and basic inhibitor biohacks,if theyre still in your possession. You learn your first vanguard discipline at 2nd level and an additional discipline every 2 levels thereafter. Furthermore, covering fire and harrying fire dont provide any advantage against you. Additionally, you gain a +2 insight bonus to checks with one skill determined by your aspect. Science checks.INJECTION EXPERT (EX) 1st Level THEOREM (EX) 2nd LevelYou are proficient with weapons with the injection weapon special As you gain experience, you devise theories about the wayproperty, as long as the weapon has not gained that weapon the universe works. WastelanderALTERNATE RACIAL TRAITS Since Akitons economic crash, many ysoki on the Red Planet have been forced to make do with whatever they can scrounge.Ysoki genetic diversity means cultures or individuals can have Ysoki with this trait gain a +2 racial bonus to Survival checksunusual traits, such as the following. You may have you regain 1 Resolve Point. Since the end of the Gap, they havestruggled to agree on what the proper course of dwarven life shouldbe, but their natural resilience and determination has allowed themto thrive nevertheless. knowledge benefit, you regain 1 Resolve Point.CALCULATEDEXPLOITATION [6TH]You earn your living through swindling and defrauding others.While your schemes are often successful, your plans dont alwaysproduce the results you expect, and past failures have taughtyou how to refine your techniques. At 10th level, it functions as an advanced riot or tactical shield. automatic mode, taking the same penalty to attack rolls you normally do for making a full attack. As a move action, you can designate a willing adjacent ally as an entropic focus. and other idiosyncrasies of the wearers speech rather thanD Prerequisites: Four or more arms. 10/12/22 11:15 PM PST Hi everyone! If you succeed at the check, you can provide food and water for five more creatures than normal. | d20PFSRD You must haveStealth as a class skill to select this fighting style.Vigilance (Ex) 1st LevelD You watch for danger and respond swiftly. D As a move action, you can expend 1 Resolve Point to teleport, switchingDarkvision places with one ally within 60 feet.Like elves, some half-elves are born with Precise Flanker (Ex) 13th Leveldarkvision with a range of 60 feet. RACE CLASSESTrack Dexterity (special); Onset 1 round; Frequency 1/round Anticipate Ambush (Ex) 13th Level for 6 rounds FEATS D You can act during a surprise round. None of the new equipment is restricted exclusively crew actions do not require any specific skill or skill check toto the new character classes from Chapter 1, but most of it is perform and can be undertaken by anyone with at least 1 rankdesigned to work well with one or more of those classes or to in Computers, Engineering, Physical Science, or Piloting. Free Starfinder Character Sheets Download! Once per day gain that trait. options for a number of days at a time. This replaces intimidating. bonus to Dexterity, size Small. various features of the class at each level.CLASS FEATURES Class Level: This is the class level at which your character receives the benefits listed in the line.All the class features for each class presented in this book aredetailed in the classs description. You can use this ability only when wearing heavy armor or powered armor, or carrying a shield, and you cant use it if you are helpless or otherwise unable to move. These elves train to see through deceptions, and gaina +2 racial bonus to Sense Motive checks and saving throwsagainst illusion spells. Thiscustom microlab to take the shape of anything that can fit in your takes 10 minutes, which you can combine with the time neededhand or similar appendage. The following new items are results of such researchHunter legacy lineages stretch back to legendary lashunta anddevelopment.hunters from centuries before the Gap. Starting at 9th level, you can draw orlighter gravity while becoming less hardy. After a missed attack that does not expend the biohack, you can speed. As a move action, you can select one foe you are observing and one ally that is adjacent to you. gain a +1 morale bonus to Will saving Perception is a class skill for throws against fear effects. Some play into The final chapter presents a new downtime rules subsystemthe new concepts embodied by the new classes in this book, and expands on the existing starship combat system.while others expand choices for characters with a broad rangeof play styles or classes. and skill checks. 1st-level characters by yours truly. | Warrior, Rogue, Mage SRD Legendclaims cave-dwelling snake people of Vesk Prime modified Occasionally vesk are born with a tail that is thinner andancient vesk in eldritch rituals, allowing those who inherit the significantly more flexible than the norm for their species.change to attack with their venomous thoughts. Frailer than Though less common, there are also ancient vesk stretchingtypical vesk, venomthought vesk have powerful personalities and range of motion techniques an individual can use to alterand forces of will. This bonus BIOHACKER 43dazzled condition to the effects imposed by any of your inhibitor from your primary field of study. While tied to specific races, with an entry for everysome of the new options in this book make the most WITCHWARPER player race from the Core Rulebookincludingsense when creating a character (you dont normally change the legacy racescelebrating the myriad variations within anyyour species or theme later in your career, after all), many species. Courtier shirrens and choices. In addition, whenever you EQUIPMENT axiomatic, holy, merciful, or returning. This doesnt count as resting to regain Stamina. As a reaction when you take damage, you can spend 1 Entropy Point to reduce the damage you take by an amount equal to your vanguard level (to a minimum of 0 damage). Your superserum produces one of the following effects; as with all biohacks, you decide on this effect as part of the attack or action you take to inject a creature with the biohack. This replaces lashunta magic and limited telepathy. In addition, you can occupy 40 bulk, its dimensions are further reduced to a 1-inch cube SPELLS the same space as an ally of your size or larger without you and its bulk is reduced to negligible. Each of the new classes in this book has a list below of the RACE Class Features: This lists the class features gained at that class features that are altered or replaced by an archetype. An android with this trait has a built-in comm unit that can be accessed without needing to use their hands.16 THEME AND RACECHARACTER OPERATIONS MANUAL 1Once per day, whenever the android takes a 10-minute rest The Starfinder Pact Worlds option is the strix (nightborn, OVERVIEWto regain Stamina Points, they can choose one Intelligence-, strix mobility). Those rules suppressed or negated by other effects.describe how to read the class overviews presented on thefollowing pages, including explanations of Stamina Points, Hit CLASS TABLESPoints, key ability scores, class skills, armor proficiency, weaponproficiency and specialization, class features, class tables, and Each class description contains a table that summarizes theclass builds. These Even as Castrovels lashuntas construct barricades and deployvariations can occur in damaya and korasha lashuntas, and soldiers to keep dangerous predators out of their settlements,they grant the listed ability score adjustments instead of the they maintain a deep connection to the wilderness. You can use D Special: You can take this feat twice. You can use these BIOHACKER 41components to quickly fashion biohacks: specialized solutions Biohacks come in two varieties: boosters and inhibitors. All effects end 1 hour after cure. OTHER While the creature is ignoring these effects, the duration of the RULESdoes not have the unliving universal creature rule) to improve condition elapses as normal.the acuity of its hearing, granting the subject the benefits ofblindsense (sound) with a range of 60 feet. Multifaceted NatureEcstatic Joy Through a twist of genetics, magic, or strange fate,Some gnomes exult in you developed another of your races traits.their own effort and D Prerequisites: Dimorphic or driftbornseem inured to pain. Using your entropic strike does not require any additional action to use beyond the action you take to make an attack (for example, it can be used to make an attack of opportunity.) They gain a +2 racial bonus to saving throws against SPELLS mind-affecting effects.Elves who live off of Castrovel are more open to new experiences OTHERand relationships. A hunter legacy damayas racial XENOBIOLOGISTS FIELD KIT LEVEL 2ability adjustments are +2 Dexterity, +2 Charisma, and 2Strength. The following are the most commonly adopted vanguard aspects. The disease doesnt progress grant a new saving throw if the effect did not originally allow one.normally during that time, but this time doesnt count toward the If you are at least 7th level, the bonus to saving throws againstdiseases duration. You can also attempt these tasks without a medkit, medical lab, or medical bay, though doing so takes the You must be 14th level or higher to choose these theorems. Harrying Fire: Instead of gaining a bonus to an attack roll, the next ally to attack the chosen opponent can roll the attack roll twice and use the higher result.Profession MasteryYour deep exploration of the multiple cultures has taught you touse your professional know-how to great effect.D Prerequisites: Cha 13, Int 13, or Wis 13 (see text); Profession (any) 1 rank, cultural fascination racial trait.D Benefit: Choose one Profession skill that you have at least 1 rank in. A hunter legacy korashas racial ability adjustments TECHNOLOGICAL ITEM PRICE 450 BULK Lare +2 Strength, +2 Dexterity, and 2 Intelligence. THEME ANDit after you take a 10-minute rest to recover Stamina Points ortake an 8-hour rest to regain Resolve Points. These class features are described in detail later in the biohacker, vanguard, and witchwarper are compatible with allclass description. You embody the change entropy brings about through biological, chemical, and molecular reactions, such as rust and rot. You gainAdopted proficiency with advanced melee weapons, and at 3rd level you gain Weapon Specialization with them. The tasks you increases to +2 at 3rd level, +3 at 8th level, and +4 at 16th OVERVIEWcan attempt with such a Medicine check depend on your level, level. You can study only one target at a time, and if you use this ability to gain a bonus against a new foe, any previous bonus is lost. As a reaction when you fall onto a solid surface while conscious, you can reduce the damage taken from the fall by 50% and avoid landing prone. An adventurer's weapon can be all that stands between them and death. These construction. Youve scraped by through enough close calls that youve learned to use serums and injectable items quickly. The target gains the encumbered condition and must succeed at a Fortitude save or also gain the entangled condition. successful unarmed strike that deals piercing damage, and the target takes damage from the attack, as a reaction the vesk canExpanded Lung Capacity expose the target to venom (see page 27). Youre able to benefit from your allies presence more often.Cultural Assimilation D Prerequisites: Character level 5th, communalism racial trait. You are a nigh-unstoppable force of nature; a juggernaut brimming with fundamental energies that allow you to hold the front Line ">line of any conflict. This replaces low-light vision.Elven SkepticElves were betrayed during the Gap and can be untrusting ofothers. EQUIPMENTALTERNATE ABILITY ADJUSTMENTS their minds. You canbody, imparting the sickened condition. These kasathas have a +2 racial bonus D As a full attack, you can fire two automatic weapons in theirto one skill among Computers, Engineering, or Piloting. Your status allows you to know whos who an assistant or personal secretary, a devoted follower, aamong the wealthy and powerful of the galaxy, from servant, a steward, or other subordinate, such as someone OTHERwhich families are on the rise and which are on their loyal to your aristocratic family. When expelled, you land CLASSES prone adjacent to the creature in a square of the creatures D You have ironed out many of the kinks in your formulas, and choosing. You must have your attunement lasts 24 hours, after which changes in environmentcustom microlab on your person to use it, but you can configure and the targets condition require the microlab be re-attuned. At 14th level, when using the treat disease and treat drugs or poison you can use this ability twice per day. Your understanding of a specific aspect of entropy gives you insight into combat and one specific skill that others rarely understand. When compares to the satisfaction you feel when your expertlyattempting a Culture or Profession check to recall knowledge positioned pieces slide into place and your schemes come toabout commercial organizations or businesses, reduce the DC fruition. 132 Views. If you move morecharacter creation. instructor, use of cutting-edge technological devices, exposure to mysterious alien technology, and so on. If your and its bulk is reduced to negligible. You still take the that you can affect any creature with biohacks that penalties associated with frightened and panicked as normal. A character might gain thesespecialized adventurers and their unique abilities, this book abilities through a variety of means, including advancedpresents three new classes: the biohacker, the vanguard, and meditative techniques, formal training under a dedicatedthe witchwarper. Each time you take damage equal to or greater than twice your character level from a single attack or effect (after applying any ability to reduce that damage, such as DR, energy resistance, or the mitigate class feature), you gain 1 EP. CLASS SKILLS SKILL RANKS PER LEVEL 4 + INTELLIGENCE MODIFIER Bluff (Cha) Medicine (Int) Computers (Int) Perception (Wis) Culture (Int) Physical Science (Int) Diplomacy (Cha) Profession (Cha, Int, or Wis) Engineering (Int) Sense Motive (Wis) Life Science (Int) Sleight of Hand (Dex) PROFICIENCIES ARMOR PROFICIENCY Light armor WEAPON PROFICIENCY Basic melee weapons, small arms, and grenades40 CLASSESCHARACTER OPERATIONS MANUAL 2TABLE 21: BIOHACKER WILL CLASS FEATURES OVERVIEW SAVE Biohacks, custom microlab, injection expert, primary field of study, scientific method THEME AND BASE FORT REF BONUS Injection expert +1, theoremCLASS ATTACK SAVE SAVE Spark of ingenuity 1/day, weapon specialization RACELEVEL BONUS BONUS BONUS +0 Theorem CLASSES +0 Custom microlab (advanced medkit), primary field of study breakthrough 1st +0 +2 +0 +1 Theorem FEATS 2nd +1 +3 +0 +1 Secondary field of study EQUIPMENT 3rd +2 +3 +1 +1 Theorem 4th +3 +4 +1 +2 Custom microlab (medical lab, 90 feet), injection expert +2, spark of ingenuity 2/day SPELLS 5th +3 +4 +1 +2 Theorem OTHER 6th +4 +5 +2 +2 Secondary field of study breakthrough RULES 7th +5 +5 +2 +3 Theorem 8th +6 +6 +2 +3 Tertiary field of study 9th +6 +6 +3 +3 Theorem 10th +7 +7 +3 +4 Spark of ingenuity 3/day 11th +8 +7 +3 +4 Theorem 12th +9 +8 +4 +4 Custom microlab (120 feet), tertiary field of study breakthrough 13th +9 +8 +4 +5 Injection expert +3, theorem 14th +10 +9 +4 +5 Resolve analysis 15th +11 +9 +5 +5 Superserum, theorem 16th +12 +10 +5 +6 17th +12 +10 +5 +6 18th +13 +11 +6 +6 19th +14 +11 +6 20th +15 +12 +6CUSTOM MICROLAB (EX) 1st Level the Creature Rarity table on page 133 of the Core Rulebook. Weapons - Archives of Nethys: Starfinder RPG Database RACEfeat with that skill. The android retains all the other features of the constructed trait. TECHNOMANCER 1 WITCHWARPER 1 This replaces student. These dwarves have a land speed of 25 feet. You must have selected the blindsense discipline or have blindsense (heat) from another source before you select this discipline. Additionally, whenever you first come under the effect of an ability or spell that grants you DR, energy resistance, or a bonus to AC, you can waive that benefit of the effect. D You can quickly turn the compounds and catalysts in your Inhibitor: You deliver a weak toxin into a living creatures custom microlab into medicinals (Core Rulebook 231). When a foe provokes an attack of opportunity from you, rather than make a normal melee attack, you can attempt a trip combat maneuver. These humans have ability adjustments of D Spells: 1streflecting armor, 2ndshield other, 3rdhaste, 4th+2 Strength, +2 Dexterity, and 2 Charisma. You must know the treat condition and improved treat condition theorems to select this theorem.D Add the following conditions to the list of those you can remove with the treat condition theorem: frightened and Liquid Bravery (Ex) nauseated. Any creature creaturerule. You begin play knowing thisthis manner, you must hit them with a melee attack. Additionally, if a foe charges you, you can spend 1 Entropy Point as a reaction to take half damage from the attack and cause the attacker to take the remaining damage. In addition, these half-orcs gain 1 additional skill rank per level, but this rank must be invested in the Profession skill. You can control how you are affected by damage or effects that alter damage. When these elves are in no light or dim light andthey are exposed to bright light, they are dazzled for 1 round. | PF2 SRD The list of theorems begins on page46.PRIMARY FIELD OF STUDY (EX) 1st Level SPARK OF INGENUITY (EX) 3rd LevelYour primary field of study represents your scientific specialty.Choose your primary field of study upon taking your first level in Possible permutations and offshoots of your formulas constantlybiohackeronce made, this choice cannot be changed. D Add the following conditions to the list of those you can remove with the treat condition theorem: cowering, dazed, panicked,Improved Treat Condition (Ex) paralyzed, and stunned. In addition, once per day you can spend 10 minutesplotting how to get the best deal when purchasing or sellingequipment and gear. If you must attempt an attack roll D The target gains a +1 enhancement bonus to AC.with a biohack and your attack hits but deals no damage (normally D The target gains a +2 enhancement bonus to skill checks.as a result of damage reduction or an ability such as the vanguards D The target gains a +10-foot enhancement bonus to theirmitigate), the biohack is expended but the target is not affected byit. At some point during the Gap, gnomes became a dimorphic raceincluding both the original, colorful feychildren, and the monochromaticbleachlings, who are immune to the gnome plague known as the Bleaching.ALTERNATE ABILITY ADJUSTMENTS Working RelationsSome gnomes have strong ties to a specific planet, its lands, or Certain gnomes satisfy their curiosity about other people bythe caves beneath. with "Incident at Absalom Station," an adventure for four. D Relieve the target of debilitating conditions. In addition, once per dayYou are well versed in security systems, how to spot them, and when you witness your SPELLShow to use them to keep people and places safe. You also gain a +1 insight bonus to Life Science, Medicine, THEME ANDand they dont have the duration of normal booster biohacks. Reduce the DC their array. Swarmer ysoki use their small size to slip past defenses andSurvivor strike at weak points. FEATSTHEME KNOWLEDGE (1ST) your ward and recover 1 Resolve Point; this doesnt count as EQUIPMENT resting to regain Stamina Points. Download PDF Share Related Publications. Resolve Point to do so. IfDusk Sight your attack hits, it deals no damage, but that enemy gains the off-target condition until the end of their next turn.Humans who live in environments that lack regular exposure tobright natural light, such as the sunset cities of tidally locked Smite Evil (Su) 6th LevelVerces or Aballonian underground compounds, adapt to theirsurroundings as best they can. Androids who have this racial trait can install one additional cybernetic augmentation into one system that already has an augmentation. Once activated, they can be used to create anybiohacks you know. You know how to communicate to largeCombining keen senses and intuition, you have learned groups of people, navigate a crowd, and redirectto quickly determine if other people you are interacting individuals within a crowd to allow yourself morewith are acting suspiciously, hiding or misrepresentingthe truth, or trying to pass coded freedom of movement. If you take a move action to align a shield against a specific attacker, you can also grant an adjacent willing or unconscious ally a +1 shield bonus to AC until the beginning of your next turn. Once you useinherent ability to read people. Whether through decades of interaction with otherspecies or adaptation to harsh environments, these differing traits representhumanitys constant drive to change and progress.ALTERNATE ABILITY ADJUSTMENTS generations they develop an immunity to these conditions. D Prerequisites: Any racial trait or feat that grants aSocial Intuition d20 reroll, character level 5th. Downloads & Resources - Starjammer SRD They reduce the armor check penalty of any armor they wear by 1 and the speed penalty by 5 feet. At 18th level, creatures that fail their saving throws are entangled as though tethered by an opposing force (and are therefore unable to move). Your custom microlab counts as a basic medkit and a chemalyzer(Starfinder Armory 100) and can be used for any purposes At 5th level, your custom microlab can function as anapplicable to those items. Vanguard Discipline - 2nd Level Your close attention to the multivariate interactions between countless systems of order and disorder, combined with your study of advanced combat techniques, allows you to manipulate reality in devastating ways known as disciplines. You often make deductive leaps lesser investigators cantwell-organized method to your supposed madness. If you affect ainjecting a biohack into an ally at range requires a successful creature with a different basic inhibitor while a previous inhibitorranged attack roll. D 2nd Level You dont gain the paradigm shift class featureALTERNATE CLASS FEATURES at 2nd level. You must know the treat condition theorem to select this theorem. plant-based obstacles without reducing your speed. mystic or technomancer concepts are also available to thoseSome archetypes have a single alternate class feature that gives classes. If you do, you canlaw enforcement agency. Underit so it doesnt need to be in your hand to function. The following the duration of the sickened and nauseated conditions by 1 round.ability adjustments can be selected instead of the adjustments of+2 to any one ability score found in the Starfinder Core Rulebook. Such settlers developed natural grace in the meet the prerequisites. Once per day, you can spend 10minutes reviewing security precautions you have taken for THEMES 11LAW OFFICER +1 WisYou are an enforcer of law in a galaxy rife with chaos and corruption. You can use this ability a numbertarget to ignore the effects of the highest stage (not including of times equal to your key ability score, and you regain allthe poisons end state) of a single poison affecting that creature expended uses of this ability (up to your maximum) when youfor 1 minute. This replaces elven immunities and elven magic.DarkvisionSome elves are born with darkvision with a range of60 feet. 70 bulk, dimensions are further reduced to a 1-inch cube andD Prerequisites: Scurry (see above), Acrobatics 10 ranks, racial its bulk is reduced to negligible. You damage each creature and object with an EAC equal to or lower than the attack result. If the attacker has active environmental protections(such as those provided by most armor), the penalty applies Medication Mastery (Ex)only after the attacker has hit and damaged the target once. Double Draw (Ex) 1st LevelAkitonian Settler D You gain Double Draw as a bonus feat.

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